Ability End
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In the Ability End Configuration you can setup for graphics to activate whenever the ability is destroyed and disabled.
The ability can be destroyed due to the duration or from colliding with another entity depending on collision configuration set
The ability end graphic will activate at the position the ability was destroyed. You can for example set for an explosion particle to occur when the fireball is destroyed.
For Raycast ability types the ability end graphics will appear at the Raycast hit point. For example you can setup for bullet hit sparks to appear whenever a gun shot ability hits a wall or enemy.
When setting up the ability end graphics you can either add your own particle in the "Main Graphic" property which will spawn when the ability is destroyed or instead choose to tick the 'Use Effect Graphic' which will automatically play 1 effect graphic which has been configured, prioritising 'Adjust Health' effects first.
Using effect graphics can save time when modifying abilities in the future.
Setting
Description
Scale Graphic
Will scale the ability end graphic. this will set the Unity Scale of the object's transform.
Activate On Environment Only
This functionality should be used if you want the effect to only play if you have not hit an enemy (as enemies hit will have the effect graphic play anyway and won't need the end graphic also)
It is highly recommended to read the tooltips in the blue boxes for a full description on what each setting does
If ticked then the end graphic will only activate on non ABC objects (Objects without the component) like the environment.