Ability End
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In the Ability End Configuration you can setup for graphics to activate whenever the ability is destroyed and disabled.
The ability end graphic will activate at the position the ability was destroyed. You can for example set for an explosion particle to occur when the fireball is destroyed.
For Raycast the ability end graphics will appear at the Raycast hit point. For example you can setup for bullet hit sparks to appear whenever a gun shot ability hits a wall or enemy.
Setting
Description
Scale Graphic
Will scale the ability end graphic. this will set the Unity Scale of the object's transform.
Activate On Environment Only
This functionality should be used if you want the effect to only play if you have not hit an enemy (as enemies hit will have the effect graphic play anyway and won't need the end graphic also)
It is highly recommended to read the tooltips in the blue boxes for a full description on what each setting does
When setting up the ability end graphics you can either add your own particle in the "Main Graphic" property which will spawn when the ability is destroyed or instead choose to tick the 'Use Effect Graphic' which will automatically play 1 which has been configured, prioritising 'Adjust Health' effects first.
If ticked then the end graphic will only activate on non ABC objects (Objects without the component) like the environment.