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Ability & Combat Toolkit
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    • Effect Watcher
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  • Use Effect Graphics
  • Notable Settings

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  1. Ability Manager
  2. Aesthetic & Animation

Ability End

PreviousInitationNextGraphic To Start

Last updated 3 years ago

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In the Ability End Configuration you can setup for graphics to activate whenever the ability is destroyed and disabled.

The ability can be destroyed due to the duration or from colliding with another entity depending on set

The ability end graphic will activate at the position the ability was destroyed. You can for example set for an explosion particle to occur when the fireball is destroyed.

For Raycast the ability end graphics will appear at the Raycast hit point. For example you can setup for bullet hit sparks to appear whenever a gun shot ability hits a wall or enemy.

Use Effect Graphics

Using effect graphics can save time when modifying abilities in the future.

Notable Settings

Setting

Description

Scale Graphic

Will scale the ability end graphic. this will set the Unity Scale of the object's transform.

Activate On Environment Only

This functionality should be used if you want the effect to only play if you have not hit an enemy (as enemies hit will have the effect graphic play anyway and won't need the end graphic also)

It is highly recommended to read the tooltips in the blue boxes for a full description on what each setting does

When setting up the ability end graphics you can either add your own particle in the "Main Graphic" property which will spawn when the ability is destroyed or instead choose to tick the 'Use Effect Graphic' which will automatically play 1 which has been configured, prioritising 'Adjust Health' effects first.

If ticked then the end graphic will only activate on non ABC objects (Objects without the component) like the environment.

State Manger
effect graphic
ability types
collision configuration