Reload

The Reload configuration is where you can setup graphics and animations to activate when a scroll ability is reloaded.

Reloading can only occur on Scrollable Abilities that have both "Use Reload" and "Use Ammo" enabled in the General tab under Settings. The reload trigger key/button also needs to be setup in the ABC Controller Configuration.

Notable Settings

Setting

Description

Main Graphic

Displays the graphic whilst the scroll ability is reloaded, this can be either a particle or an object. If no object is entered then nothing will show.

Animation Clip

An animation clip can be selected to run when the scroll ability is reloaded

The animation clip defined will play on ABC's own Animation Runner system which means you can set to run animations without using Unity's Animator. To determine which animation to play simply select or drag and drop an Animation Clip into the setting. Once the clip has been selected you are able to add a delay before the clip runs and also set the speed of the animation.

Animator Parameter

The animation parameter system links directly into the Unity animation controller attached to the entity and is required for the animations to activate. To determine which animation to play the “Animation Parameter” which has been setup in Unity needs to be written in the parameter config box, then the matching parameter type needs to be selected from the drop down.

For example if Float parameter has been setup in Unity then the 'Float' option needs to be selected and float values need to be entered in the on and off button.

It is highly recommended to read the tooltips in the blue boxes for a full description on what each setting does

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