Graphic To Start

In this configuration you can enable for a object (like a particle graphic) to travel from a set location to the abilities starting position during the preparation stage. This configuration will only show if the ability has been set with a prepare time.

Unless a duration greater than 0 has been set the graphic will be destroyed at the end of the preparation stage just before the ability initiates.

The graphic to start object does not interact with anything and is only useful for preparation aesthetic purposes. For example an ability can be setup so at the preparation stage the character will summon down a lightning strike from the sky to their hand before they then send it off in the direction of enemies.

This functionality in a nutshell will make an object appear at determined position which will then travel towards the abilities official starting position during the preparation stage

You can also use this functionality to make a grenade or arrow appear early during the preparation stage before it is initiated, travelling from the character's hand. To do this simply set the arrow/grenade to appear already in the ability official starting position (like a hand), so the graphic doesn't need to travel.

Starting Position

The first section allows for you to set where the graphic object will start from before moving towards the abilities official starting position. When setting the starting position you also have the option to offset from the starting position. For example increasing the Y value will move the ability up x amount from the starting position.

The following starting positions can be selected:

Starting Position

Information

Self

Graphic will spawn at the origin point of the entity that activated the ability

Target

Graphic will spawn at the current target of the entity. If no target is selected and “Auxiliary SoftTarget” is ticked then the graphic will as a backup appear at the current soft target of the entity.

If no target/soft target is selected then the graphic will appear at the entity as if ‘Self’ was selected

On Object

Graphic will spawn at the Object defined in additional setting ‘Select Object’. Any object in the scene can be dragged or selected

On World

Graphic will spawn at the current world target position that has been selected by the player

Camera Center

Graphic will spawn at the current camera position.

On Tag

Graphic will spawn on the first tag found in the scene which matches the tag selected in the dropdown

On Self Tag

Graphic will spawn on the first tag found on the entity activating the ability which matches the tag selected in the dropdown.

Current equipped weapons are prioritised in this search allowing you to tag each weapon the same but have the Ability always appear on the weapon currently equipped.

Travel

The travel section is where you define how long it takes for the graphic object to reach the abilities official starting position

If the 'Seconds To Target' duration is set to 0 then the graphic will not travel to the starting position and will instead stay where it spawns until the duration is up or initiation starts

In this section you can define how long it takes for the graphic to reach the starting point, the delay before travel starts and if it moves and hovers once it reaches the target

Graphic

The last section of the configuration allows for you to either select or drop in a graphic object or tick the 'Use Original Projectile" Settings which will use the abilities original main graphic instead of a new separate graphic/object.

"Use Original Projectile " will create the main ability object graphic early making it travel towards its starting position from the set location. If the original ability is used then it will not be destroyed at the end of the preparation stage and will not interact until it has been initiated.

It is highly recommended to read the tooltips in the blue boxes for a full description on what each setting does

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