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Ability & Combat Toolkit
  • ABC it's easy as 123! (WIP)
  • Introduction
    • Core Components
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  1. Ability Manager
  2. Position & Travel

Additional Starting Positions

PreviousTravellingNextCollision & Impact

Last updated 3 years ago

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The Additional Starting Position configuration allows you to add an infinite amount of replica ability objects in different starting positions/rotations which will be created when the ability initiates.

This functionality allows you to add extra graphics and/or colliders in another location when the ability initiates. Both Melee and Projectile can have additional starting positions set. Each replica ability will travel and interact to what has been configured for the ability.

This functionality can be used for to make 2 fireballs fire from both hands or for melee attacks to have each fist apply damage.

Setting Up Additional Starting Positions

An additional starting position (an extra ability replica) can be added by pressing the ''Add Additional Starting Position' button at the top of this section.

Once pressed a set of settings will appear for you to select at what position the replica ability will spawn at. Each time the 'Add Additional Starting Position' is pressed a new set of settings will appear.

For each additional starting position you can set where the replica ability will spawn, the delay before the ability spawns after initiation (either through a timed delay or at the initiating animation percentage) and any position or rotation offsets.

When setting up hand to hand combo's, time the additional starting positions so the ability will appear at the right hand/foot when the animation is attacking with that body part.

It is highly recommended to read the tooltips in the blue boxes for a full description on what each setting does

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