# Additional Starting Positions

The Additional Starting Position configuration allows you to add an infinite amount of replica ability objects in different starting positions/rotations which will be created when the ability initiates.

This functionality allows you to add extra graphics and/or colliders in another location when the ability initiates. Both Melee and Projectile [type abilities](https://dicelockstudio.gitbook.io/abc-toolkit/general-settings/settings#ability-types) can have additional starting positions set. Each replica ability will travel and interact to what has been configured for the ability.&#x20;

{% hint style="info" %}
This functionality can be used for to make 2 fireballs fire from both hands or for melee attacks to have each fist apply damage.
{% endhint %}

![](https://1755795481-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MhJfX9-yykdmh_ePph_%2F-Mj-5IGM1rZ0O_ET7jfi%2F-Mj-AC4Y1DGcEfXSpA19%2FAdditionalStartingPosition.PNG?alt=media\&token=ca7971dc-215d-421e-85bc-7f94c83e80db)

## Setting Up Additional Starting Positions

An additional starting position (an extra ability replica) can be added by pressing the ''Add Additional Starting Position' button at the top of this section.&#x20;

Once pressed a set of settings will appear for you to select at what position the replica ability will spawn at. Each time the 'Add Additional Starting Position' is pressed a new set of settings will appear.&#x20;

![](https://1755795481-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MhJfX9-yykdmh_ePph_%2F-Mj-B8lGvU-A8wjDOnI_%2F-Mj-G_16L9f6xwFYt_Yj%2FAdditionalStartingPosition_2.PNG?alt=media\&token=b0e8b998-4c2b-41e4-b690-f341975506e6)

For each additional starting position you can set where the replica ability will spawn, the delay before the ability spawns after initiation (either through a timed delay or at the initiating animation percentage) and any position or rotation offsets.&#x20;

{% hint style="info" %}
When setting up hand to hand combo's, time the additional starting positions so the ability will appear at the right hand/foot when the animation is attacking with that body part.
{% endhint %}

![](https://1755795481-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MhJfX9-yykdmh_ePph_%2F-Mj-B8lGvU-A8wjDOnI_%2F-Mj-I22spjG7YaVZ7Z8o%2FAbilities_3.PNG?alt=media\&token=752c0a56-17a2-4d44-8f5e-de33028a313a)

{% hint style="warning" %}
It is highly recommended to read the tooltips in the blue boxes for a full description on what each setting does&#x20;
{% endhint %}
