Scrollable Ability

The Scrollable Ability configuration is where you can setup graphics and animations to activate when a scroll ability is enabled/‘equipped’ and disabled/‘unequipped’.

Only one scrollable ability can be enabled at once and scrolling to the next scrollable ability will deactivate the current scroll ability disabling its “Scroll Ability Aesthetic” graphics and enabling the next scroll ability activating its “Scroll Ability Aesthetic” graphics.

Scroll abilities share the same trigger, the shared trigger when pressed will activate the scroll ability which is currently equipped.

This can also be used for games similar to Skyrim, where you scroll through to new abilities showing a graphic which represents what type of ability will initiate when the scroll ability share key/button trigger is pressed.

Animations and graphics can also be setup which will play when the scroll ability is both enabled/‘equipped’ and/or disabled/‘unequipped.

Notable Settings

Setting

Description

Main Graphic

Displays the graphic whilst the scroll ability is equipped/enabled, this can be either a particle or an object. If no object is entered then nothing will show.

Animation Clip

An animation clip can be selected to run when the scroll ability is equipped/unequipped

The animation clip defined will play on ABC's own Animation Runner system which means you can set to run animations without using Unity's Animator. To determine which animation to play simply select or drag and drop an Animation Clip into the setting. Once the clip has been selected you are able to add a delay before the clip runs and also set the speed of the animation.

Animator Parameter

The animation parameter system links directly into the Unity animation controller attached to the entity and is required for the animations to activate. To determine which animation to play the “Animation Parameter” which has been setup in Unity needs to be written in the parameter config box, then the matching parameter type needs to be selected from the drop down.

For example if Float parameter has been setup in Unity then the 'Float' option needs to be selected and float values need to be entered in the on and off button.

It is highly recommended to read the tooltips in the blue boxes for a full description on what each setting does

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