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Ability & Combat Toolkit
  • ABC it's easy as 123! (WIP)
  • Introduction
    • Core Components
    • 5 Stages of An Ability
    • API & Integration with ABC
  • Global Portal & Character Creator
    • Character Creator
    • Global Portal
  • Ability Manager
    • Overview
    • Ability List & Control Panel
    • General Settings
      • Settings
      • Key & Combo
      • Effects
      • Additional Settings
    • Position & Travel
      • Position & Travel Type
      • Travelling
      • Additional Starting Positions
    • Collision & Impact
      • Collider
      • Collision
      • Impact
    • Aesthetic & Animation
      • Preparing
      • Initation
      • Ability End
      • Graphic To Start
      • Scrollable Ability
      • Reload
  • Controller Manager
    • Overview
    • Settings
      • General
      • Mana
      • Weapons
      • Scrollable & Reload
      • UI Icons
      • Diagnostic
    • Target Settings
      • Target & Soft Target todo
  • State Manager
    • Overview
    • Settings
      • General & Stats
      • Health
      • Hit Animations
      • Targeter Limitations
    • Effect Watcher
  • Integrations
    • Game Creator
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On this page
  • Loading the State Manager
  • Navigating the State Manager

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  1. State Manager

Overview

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Last updated 3 years ago

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The ABC State Manager component is used to interact with abilities and receive effects. Objects require both the ABC State Manager and a collider to interact with ABC abilities.

his component also has additional functionality all related to being on the receiving end of an ability including health, text graphics that appear in game, extra tagging, stats, hit animations, death features, targeted limitations and effect diagnostic.

The State Manager component is not required to activate abilities however it is required to receive effects from abilities or be recognised by the ABC system to for example become a target of a character.

Help text can be found in the State Manager which explains what each setting can do.

Loading the State Manager

The State Manager can be loaded by clicking the 'State Manager' button in the inspector window after adding the ABC State Manager component to a GameObject.

Navigating the State Manager

When the State Manager is loaded you will see 2 tabs displayed at the top: Settings and Effect Watcher. Clicking each tab will display a menu to the left of the screen with further tabs. Clicking on the tabs in the menu on the left will load a screen to the right with settings to be configured.